/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
 * MA  02110-1301, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package com.aionemu.gameserver.skillengine.condition;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.stats.Stat;
import com.aionemu.gameserver.model.templates.item.WeaponType;
import com.aionemu.gameserver.skillengine.model.Skill;

@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "WeaponCondition")
public class WeaponCondition extends Condition
{

	@XmlAttribute(required = true)
	protected WeaponType	value;

	@Override
	public boolean verify(Skill env)
	{
		return false;
	}

	@Override
	public boolean verify(Stat env)
	{
		if (env.getOwner() instanceof Player)
		{
			Player player = (Player)env.getOwner();
			return player.getEquipment().getMainHandWeaponType() == value;
		}
		else
			return false;
	}

}
